
Power armor is more powerful, but very rare, and fusion cores are much harder to come by. Perks have increasing SPECIAL requirements, and specials can be trained past 10. Or just turn the difficulty down with the optional plugin and have fun, the choice is yours. Ammo is scarce, expect to have to buy some at some point. Don't expect to be able to handle a pack of ferals until at least level 10. The early levels are difficult until you get a bit of equipment, grab whatever armor you can as fast as you can (seriously, people are SHOOTING at you, your t-shirt ain't gonna protect you). It shouldn't feel like either a First Person Shooter, or a Survival Simulator. The game is balanced and scaled for an RPG Survival playthrough, with damage that feels more like Normal or Hard. Weapons and Armor Skins (Gunmetal Faction Framework will distribute faction based weapon and armor skins into the world). Optional Creation Club Content Compatibility Lore Based Power Armor Changes (Balance), Some Assembly Required (Distribution). Creative Perks Plus (With Locky Bastard, Auto-Hack, Freeze Intimidation Overhaul, Beastmaster). an "everything but the kitchen sink" list with every mod out there - if you want that, go play Magnum Opus or MOFAM. Fallout New Vegas - if you want that, go play Fallout New Vegas. a twitch shooter - if you want that, go play one of the Better Locational Damage based lists. a hardcore, nitty-gritty survival simulator - if you want that go play a Horizon based list. Silky smooth performance on middle-range hardware. Extra high-quality content with the same style and tone as vanilla (no pointlessly skimpy outfits, no tacti-cool weapons). Increased variety in Creatures, Weapons and Armors by mods that add variety to existing content (attachments and alt skins), rather than mods that add a ton of new unbalanced items and monsters. A wasteland ready to be civilized with Sim Settlements 2 (get hyped for chapter 2!). Neglected areas should feel fleshed out, and Diamond City should really feel like the "Jewel of the Commonwealth" A vibrant, inhabited, but still uncivillized wasteland. Survival Mechanics, with non-survival damage levels (uses a custom mod to change damage without disabling survival mechanics). RPG Balance, Scaling, and Progression - brought to you by Lunar Fallout Overhaul. If there's stuff that needs fixing or balancing, let me know and I'll get it sorted. Play the list, and let me know how it goes. I'm sure there are things I've missed, which is where you come in. It is stable, and I've fixed all the bugs I could find, but Fallout 4 is a big game. This is the prelease for Life in the Ruins.
Life In The Ruins: A Lunar Fallout Plus Modlistįrom the author of Creative Perks Plus, a Fallout 4 for for a moderate difficulty survival playthrough based on Lunar Fallout Overhaul, with a ton of extra spice.